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GPU: Allow multisample textures to be read#15838

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thatcosmonaut wants to merge 1 commit into
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thatcosmonaut:allow_msaa_sampling
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GPU: Allow multisample textures to be read#15838
thatcosmonaut wants to merge 1 commit into
libsdl-org:mainfrom
thatcosmonaut:allow_msaa_sampling

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  • I confirm that I am the author of this code and release it to the SDL project under the Zlib license. This contribution does not contain code from other sources, including code generated by a Large Language Model ("AI").

Description

Right now we check usage flags to prevent multisample textures from being sampled in shaders. I don't actually see a reason for this other than we haven't tested it, so let's remove the validation and see if anything breaks.

Existing Issue(s)

Resolves #12670

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GPU: Allow multisampled texture sampling

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