sinclair/next/specnext.cpp: Various improvements. - #15263
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* Forced more updates on tilemap writes. * Better handeling DivMMC CS instant switch. * Pulled up unmapped value on 0x2ffd, 0x3ffd reads. * next/specnext_layer2.cpp: Improved half-pixel rendering.
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shall we? |
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We are close to the cut, could anybody take a look please? |
tlindner
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May 16, 2026
* Forced more updates on tilemap writes. * Better handling DivMMC CS instant switch. * Pulled up unmapped value on 0x2ffd & 0x3ffd reads. * next/specnext_layer2.cpp: Improved half-pixel rendering.
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