Modernize build system and port to SDL2 - #18
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carstene1ns wants to merge 2 commits into
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There are a few TODOs left with Windows and RPM packaging
- Only the final rendering is changed to benefit from hardware scaling, the rest is still in software. However, the surfaces are changed to be in the preferred format for the texture, to minimize conversions. - Mouse movement with the keyboard is a bit hacky with older SDL2 versions (older than 2.0.18 from 2021), but works. TODOS: - Highscore entry should be rewritten to use SDL_TEXTINPUT events - Dirty laundry concept needs to be migrated to new rendering
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Thanks! I'll take a look when I get a chance! |
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This is working good so far, contains only few bells and whistles.
I intend to add some further things, but opened this now to get some early feedback.
See commit descriptions and inline comments for details.