ci: use Windows SDK and Clang for Windows builds - #2631
Merged
nadiaholmquist merged 3 commits intoApr 20, 2026
Conversation
Also, explicitly set the resource compiler as CMake seems to not find it in some cases, and use the regular Clang/Clang++ for simplicity.
nadiaholmquist
force-pushed
the
ci/windows-something
branch
from
April 19, 2026 13:44
b9919f9 to
dcc1816
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Seems like another package update broke the CI builds again, and I've been wanting to do this anyway so here we are.
melonDS can be built using the standard Windows SDK and the Clang compiler that ships with it instead of relying on MSYS2, this should lead to a more stable build environment and also cut out some dependencies of the CI build.
Additionally, at least one person on the Discord has had problems with the MSYS2-based builds not running properly on their system, while the Windows SDK ones have no such issue, so this may also increase compatibility?
This also adds Windows on ARM builds.