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Frame 2 (3)

Description

Game Engine based on ECS approach

Graphics API:

  • DirectX 11
  • DirectX 12 (In progress)

Platforms:

  • Windows
  • Linux (TODO)

Features

  • Forward and Deferred Rendering (Forward+ in progress)
  • PBR Materials
  • Integrated NVIDIA PhysX 5 Physics system
  • Lua Scripting
  • Skeletal Animations
  • CSS-like UI (TODO)
  • Recast Detour nav mesh generation
  • Rule based AI

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Game Engine project for study purposes

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