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naitro2010
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skee64backports
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add disable logging INI setting
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#88:
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d36847f
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naitro2010
14m 40s
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main
14m 40s
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remove other load3d
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#87:
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14m 28s
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14m 28s
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remove Load3D
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#86:
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86e16d7
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14m 37s
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fix memory leak
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#85:
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f32b811
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14m 44s
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14m 44s
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Load3D asap
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#84:
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ed6c07b
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14m 8s
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only use Load3D false to fix animation issue
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#83:
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13m 58s
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fix logic bug
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#82:
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revert Alpha 26 change because the compatibility issue was only with …
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#81:
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d2bd60d
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13m 44s
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13m 44s
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hopefully fix a crash related to overlays
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#80:
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542980e
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13m 58s
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fix overlay normal space, should resolve lighting issues with specifi…
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#79:
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add deepcopy call again
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#78:
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remove decaltrishape support, and hopefully fix filtering and overlays
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#77:
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hopefully fix the issue with the filter not working
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#76:
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13m 25s
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13m 25s
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add filters for normal recalculation
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#75:
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15m 22s
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15m 22s
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remove updatefacemodel and use partition vertex descriptor because of…
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#74:
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14m 37s
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14m 37s
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update dynamic triangle geometry before recalculating normals
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#73:
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14m 38s
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14m 38s
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hopefully fix dynamictrishape face corruption
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#72:
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14m 10s
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re-enable face morph hook and clean up formatting
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#71:
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14m 32s
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enable hooks again and disable setupgeometry and finishsetupgeometry
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#70:
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13m 41s
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remove all skee64 hooks and just use NiNodeUpdateEvent and TESCellFul…
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#69:
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14m 34s
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remove face apply morph hook because it might be causing problems wit…
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#68:
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fix actor normal recalculation on cell load, and add Load3D so data i…
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#67:
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14m 15s
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14m 15s
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add more logging and remove deepcopy
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#66:
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683d1f0
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15m 19s
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15m 19s
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add extra logging and add increfcount for skee64 NiPointer compatibility
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#65:
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4ff9e22
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15m 9s
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15m 9s
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add recalculation for all actors on entering location
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#64:
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14m 14s
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14m 14s
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