Changelog:
- Added
libmulti_set_gms2_pixel_formatandlibmulti_get_gms2_pixel_formatto toggle GMS 2 pixel format behavior.
How to use
- GM:S 1.4 users: Import the
libmulti.gmzproject and look at the sample object. - GMS 2.2.5 users: Import the
libmulti.gms2.yyzproject and look at the sample object. - GMS 2.3.1+ users: Import the
libmulti.gms23.yyzproject and look at the sample object.
How to integrate into your own game
This implies you've already imported and tinkered with the sample project. (oh and also read the docs a bit)
- Load your game project.
- Right click at
Extensionsthen clickAdd Existing - Then in the opened up file dialog, navigate to the
extensionsfolder in the sample libmulti project - And then choose the
libmulti.extension.gmxfile if you're using GM:S 1.4 or thelibmulti.yyfile if you use GMS 2+. - A new extension called
libmultishould be added, then you're good to go!
How to update the extension
- Load your game project.
- Right click on the
libmultiextension, then clickDeleteand agree. - Re-add the new extension (see
How to integrate into your own game). - Try running your game again, if all went fine, have fun.