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[wip] Feature: colored height maps to ordered point clouds + point clouds to wireframes and meshes - #343

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[wip] Feature: colored height maps to ordered point clouds + point clouds to wireframes and meshes#343
morisil wants to merge 30 commits into
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morisil:feature/orderedPointCloudToMeshInMeshGenerators

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@morisil

@morisil morisil commented Jun 17, 2024

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This PR adds new modules:

  • orx-compute-shaders
  • orx-point-clouds
  • orx-wireframes

morisil added 30 commits June 8, 2024 18:30
…ase to maintain + if no preserveProportions mode, the point XY coordinates are aligned with +vec(.5) to point to the middle of the pixel.
…eframe instead of inferring resolution from ColorBuffer
…so points of the cloud can be inspected up close.
@hamoid

hamoid commented Jul 18, 2024

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I'm wondering if orx-compute-shaders should be part of openrndr instead of orx, since it's only a few lines of code and it's a useful feature when writing compute shaders.

@morisil morisil changed the title Feature: colored height maps to ordered point clouds + point clouds to wireframes and meshes [wip] Feature: colored height maps to ordered point clouds + point clouds to wireframes and meshes Jul 26, 2024
@morisil

morisil commented Jul 26, 2024

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I'm wondering if orx-compute-shaders should be part of openrndr instead of orx, since it's only a few lines of code and it's a useful feature when writing compute shaders.

I'm in the process of updating this PR to address this issue in particular, no orx-compute-shaders anymore.

@morisil

morisil commented Jul 26, 2024

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BTW here is the commit with changes I needed in openrndr to get rid of orx-compute-shaders

openrndr/openrndr@3da165c

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