fix: handle native binary addon assets (.node, .dll, .so, .wasm) in Rspack loader config - #103
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…o, .wasm)
Packages that include compiled native binary addons or executables (e.g. SQLite
drivers, Rust/Go binary addons) previously failed with an unhandled
UnexpectedBuildError because Rspack attempted to parse binary bytes as
JavaScript syntax (throwing Unexpected character '\u{7f}' or '\0').
Add asset loader rules in makeRspackConfig.ts for .node, .exe, .dll, .so, .dylib,
and .wasm extensions. Add native-binary test fixture and integration test.
pastelsky
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Problem
Packages that publish prebuilt native binary addons or executables (e.g. SQLite drivers, Rust/Go node addons) previously failed with an unhandled
UnexpectedBuildError(surfaced as HTTP 500) because Rspack attempted to parse binary bytes as JavaScript syntax:Solution
type: 'asset/resource'loader rules for native binary file extensions (.node,.exe,.dll,.so,.dylib) andtype: 'asset/inline'for.wasminmakeRspackConfig.ts.tests/fixtures/errors/native-binary) containing a.nodebinary ELF header file.tests/slow/error-handling.test.tsverifying that packages containing native binary addons build cleanly without throwing JS lexer errors.Verification
corepack yarn test)corepack yarn vitest run tests/slow/error-handling.test.ts)corepack yarn check)