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v2.18.1

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@mvaligursky mvaligursky released this 28 Apr 09:50
· 312 commits to main since this release

Fixes

  • Split batches by castShadow and shadowCascadeMask by @mvaligursky in #8650
  • Use unsigned 32-bit depth bits when reconstructing pick depth from RGBA8 by @slimbuck in #8651
  • Defer WebGPU buffer destruction until after pending command buffers are submitted by @slimbuck in #8652

Contributors

Full Changelog: v2.18.0...v2.18.1