fix: unlock audio context so UI sounds play on deploy - #25
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mouseenter is not a valid user-activation gesture, so a hover before the first click left the AudioContext suspended while the engine latched a "started" flag and never retried — silencing all sounds. Re-check the real context state on every call and add document-level pointerdown/touchstart/ keydown listeners that unlock audio on the first genuine gesture anywhere.
ShreyashSri
approved these changes
Jun 19, 2026
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Problem
UI interaction sounds (from the Tone.js
useRetroSoundengine merged in #22) do not play on the live deployment.Root cause
mouseenter(hover) is not a valid user-activation gesture for resuming a Web Audio context. The engine calledTone.start()on the first interaction and immediately latched astarted = trueflag. When that first interaction was a hover (almost always, before any click), the context stayed suspended but the flag was set — so every subsequent click short-circuited and audio never played.Fix
Tone.getContext().stateon every call instead of latching astartedflag; keep retryingTone.start()until the context is actuallyrunning.pointerdown/touchstart/keydownlisteners so the first genuine gesture anywhere on the page unlocks audio (and detach them once unlocked).One file changed:
components/landing/hooks/useRetroSound.ts.Test
tsc --noEmitpasses.started/bootinglatch and now resumes on real gestures.🤖 Generated with Claude Code