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23 changes: 8 additions & 15 deletions osu.Game/Overlays/MusicController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
Expand Down Expand Up @@ -513,30 +514,22 @@ private void changeBeatmap(WorkingBeatmap newWorking)

private void changeTrack()
{
Debug.Assert(ThreadSafety.IsUpdateThread);

const double track_fade_in_time = 220;
const double track_fade_out_time = 150;

var queuedTrack = getQueuedTrack();

var lastTrack = CurrentTrack;

lastTrack.Completed -= onTrackCompleted;
lastTrack.VolumeTo(0, track_fade_out_time, Easing.Out).Expire();

CurrentTrack = queuedTrack;

lastTrack.VolumeTo(0, track_fade_out_time, Easing.Out).Expire();

if (queuedTrack == CurrentTrack)
{
queuedTrack.Volume.Value = 0;
AddInternal(queuedTrack);
queuedTrack.Delay(DELAY_BEFORE_FADE).VolumeTo(1, track_fade_in_time);
}
else
{
// If the track has changed since the call to changeTrack, it is safe to dispose the
// queued track rather than consume it.
queuedTrack.Dispose();
}
queuedTrack.Volume.Value = 0;
AddInternal(queuedTrack);
queuedTrack.Delay(DELAY_BEFORE_FADE).VolumeTo(1, track_fade_in_time);
}

private DrawableTrack getQueuedTrack()
Expand Down
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