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Planned Features

redegg89 edited this page May 16, 2022 · 1 revision

This is a list of all current planned features with some sort of order as to when they'll be implemented. Some may also have more content than others.

Saving

Saving is a needed feature in most games these days. I'm not quite sure how I'll do it yet, but I plan on using SharpConfig.

Dialogue/Intractable Items

If I plan to make this an RPG, it needs dialogue. Chests are also kinda needed

Inventory

Probably going to be implemented around the same time as saving, due to wanting a structure something like

[Inventory]
Slot1="Gun"
Slot2="Sword"
Slot3="Raw Meat"

Of course, I'll probably be using an ID system instead.

Companions

A world is no good exploring without buddies! (This is for NPC companions, not co-op.)

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