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USlicing

Plugin using procedural meshes to simulate cutting

UE Version: 4.22

Authors

  • Patrick Groß
  • Peter Tschubij

Project description

  • This project tries to implement a way of enabling objects to realistically cut other objects. This is done by making specific objects be able to cut or be cuttable.
  • It's possible to define an object that needs to be cut through the Unreal Editor by editing an already existing static mesh and defining specific areas needed for the cutting.
  • Debug options allow the user to see different properties (e.g. cutting trajectory) while cutting another object in-game.

Documentation

  • The full documentation with all the information can be found here

Tutorial

  • The tutorial for getting started with this plugin, and understanding what this plugin can do, can be found here