Plugin using procedural meshes to simulate cutting
- Patrick Groß
- Peter Tschubij
- This project tries to implement a way of enabling objects to realistically cut other objects. This is done by making specific objects be able to cut or be cuttable.
- It's possible to define an object that needs to be cut through the Unreal Editor by editing an already existing static mesh and defining specific areas needed for the cutting.
- Debug options allow the user to see different properties (e.g. cutting trajectory) while cutting another object in-game.
- The full documentation with all the information can be found here
- The tutorial for getting started with this plugin, and understanding what this plugin can do, can be found here