Skip to content

robcog-iai/USlicing

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

22 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

USlicing

Plugin using procedural meshes to simulate cutting

UE Version: 4.22

Authors

  • Patrick Groß
  • Peter Tschubij

Project description

  • This project tries to implement a way of enabling objects to realistically cut other objects. This is done by making specific objects be able to cut or be cuttable.
  • It's possible to define an object that needs to be cut through the Unreal Editor by editing an already existing static mesh and defining specific areas needed for the cutting.
  • Debug options allow the user to see different properties (e.g. cutting trajectory) while cutting another object in-game.

Documentation

  • The full documentation with all the information can be found here

Tutorial

  • The tutorial for getting started with this plugin, and understanding what this plugin can do, can be found here

About

Plugin using procedural meshes to simulate cutting

Resources

Stars

Watchers

Forks

Releases

Packages

Contributors

Languages