Computer Science Student @ NTHU
I'm an undergraduate student at National Tsing Hua University (GPA: 4.21/4.3, Top 3%) with strong interests in computer vision, AI/ML, and full-stack development. Self-driven and quick to learn β whether it's my own dev environment, architecting full-stack systems, or ML research. I turn ideas into working implementations across hackathons, research, and personal projects.
- π¬ ex-Research Intern @ Academia Sinica (JulβAug 2025) β Computer Vision & Model Interpretability
- π¨βπ« Teaching Assistant @ NTHU β Linear Algebra & Programming (C++)
- π Submitted to CVPR 2026 β Co-author on video editing research
- π Check out my full portfolio: roger.tw
π Personal Portfolio β Self-Hosted Full-Stack Platform
A modern portfolio website demonstrating end-to-end infrastructure engineering. Self-hosted with Docker multi-environment deployment, custom DNS (Bind9), Nginx reverse proxy, and enterprise-grade email system (Mail-Tester 10/10).
- My Web: roger.tw
- Live System Status: status.roger.tw
Tech: Next.js, TypeScript, Docker, Nginx, Postfix, WireGuard, PostgreSQL, Bind9, Auth.js
Foodie β AI-Powered Restaurant Finder
Cross-platform mobile app with AI conversational recommendations and OCR receipt scanning. Features custom Google Maps themes and multi-tier AI architecture for context-aware suggestions.
Tech: Flutter, Firebase, Gemini API, Google Maps API, Cloud Functions
Snappport β Edge-AI Safety Platform (Hackathon)
Real-time crowd conflict detection with edge-to-cloud pipeline and fully serverless AWS infrastructure. AI-generated incident reports via Bedrock. Built in 30 hours.
Tech: Flutter, AWS IoT, AWS Lambda, AWS Bedrock, GraphQL, Edge AI
Better Heading Hierarchy β Obsidian Plugin
Open-source productivity plugin with 1000+ downloads on Obsidian Community Plugins marketplace. Custom CSS injection system for markdown readability.
Tech: TypeScript, CSS, Obsidian Plugin API
FPCAT β FPGA Battle Cats Game
Tower defense game fully synthesized on FPGA with modular FSM-based game engine. Features parallel rendering pipelines, custom sprite compression, and progressive difficulty stages.
Tech: Verilog, SystemVerilog, Vivado, FPGA, VGA
Arena Legends β Multiplayer Battle Game
Real-time strategy game with TCP/IP-based online multiplayer, physics engine, and object-oriented character system.
Tech: C++, Allegro, Boost.ASIO, Networking
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π₯ 3rd Place, 2026 TSMC IT CareerHack β AAID Challenge
- Tackled single-image outdoor light estimation via 25+ ablation experiments. Introduced Spatial Attention (CBAM) and optimized backbone architectures, achieving 0.9867 AUC on the SynthStreet dataset with a EfficientNet-ResNet hybrid model.
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π₯ 1st Place, NSF HDR Scientific-MOOD Hackathon β Imageomics Challenge (2026)
- Taiwan Local Competition for the U.S. National Science Foundation (NSF). Developed ML models to predict drought severity (SPEI) from NEON beetle imagery, focusing on out-of-distribution generalization across unseen ecological sites.
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π Overseas Exchange Scholarship β NTHU to Lund University (Sweden), 2026
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π Academic Achievements Award (NTHU, Spring 2024)
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π― GPA 4.22/4.3 β Top 3% in Computer Science Department
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π¦ 1000+ Downloads β Published Obsidian plugin on official marketplace
For detailed project descriptions, experience, and publications:
π Visit my portfolio at roger.tw π
Built with Next.js, self-hosted with Docker, and deployed on custom infrastructure
π« Reach me: roger@roger.tw | π Portfolio: roger.tw

