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Restore ceiling plane in texture experiment - #10

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sabino merged 1 commit into
mainfrom
doomgeo-ceiling-forward-motion
Jun 8, 2026
Merged

Restore ceiling plane in texture experiment#10
sabino merged 1 commit into
mainfrom
doomgeo-ceiling-forward-motion

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@sabino

@sabino sabino commented Jun 8, 2026

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Summary

  • re-enable the ceiling perspective plane for the texture_columns experiment
  • match the ceiling and floor at two forward-motion phases
  • refresh all 20 backdrop columns per frame in the experiment so plane motion tracks wall motion more tightly
  • omit title picture C-ROM tiles for this skip-intro experiment to keep live sprites and plane tiles inside the 1 MiB visible C-ROM budget
  • use a focused simple-map sprite set and extend the enemy visibility probe to cover both simple-map enemies

Local checks

  • python3 -m py_compile tools/*.py
  • make experiment-probes EXPERIMENT=texture_columns DOOM_IWAD=/home/sabino/Downloads/Doom1.WAD
  • make experiment-cart EXPERIMENT=texture_columns DOOM_IWAD=/home/sabino/Downloads/Doom1.WAD
  • git diff --check

@sabino
sabino force-pushed the doomgeo-ceiling-forward-motion branch from 125c75a to 804354d Compare June 8, 2026 18:48
@sabino
sabino merged commit 9044608 into main Jun 8, 2026
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@sabino
sabino deleted the doomgeo-ceiling-forward-motion branch June 8, 2026 18:51
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