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Add renderer experiments and C-ROM visibility guard - #9

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sabino merged 1 commit into
mainfrom
doomgeo-render-experiments-analysis
Jun 8, 2026
Merged

Add renderer experiments and C-ROM visibility guard#9
sabino merged 1 commit into
mainfrom
doomgeo-render-experiments-analysis

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@sabino

@sabino sabino commented Jun 8, 2026

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Summary

  • add named renderer experiment targets for focused ROM builds
  • keep the texture-column simple-map experiment within the 1 MiB visible C-ROM window by using the reduced E1M1 sprite set and disabling ceiling perspective
  • add a simple enemy visibility probe that fails when live imp/corpse tiles exceed the visible C-ROM tile range

Verification

  • python3 -m py_compile tools/*.py
  • make experiment-probes EXPERIMENT=texture_columns DOOM_IWAD=/home/sabino/Downloads/Doom1.WAD
  • make experiment-cart EXPERIMENT=texture_columns DOOM_IWAD=/home/sabino/Downloads/Doom1.WAD
  • git diff --check

Notes

  • local manual GnGeo test confirmed the upper-right simple-map imp is visible again

@sabino
sabino merged commit dce4418 into main Jun 8, 2026
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@sabino
sabino deleted the doomgeo-render-experiments-analysis branch June 8, 2026 18:17
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