Fix LLViewerTexture::getSystemMemoryBudgetFactor result trunction when low on memory - #6138
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Edit: Nevermind, I just noticed that the 26.3 branch has some additional changes not currently in develop that makes this issue not a problem anymore. Closing
Issue Fixed: #6137
Simply casts free_budget to a float so integer division trunction doesn't occur on the result, preventing returning 1.f when a value 1.f < x < 2.f should be returned, or a value of 2.f being returned when a value of 2.f < x < 3.f should be returned, etc.
Before this PR, if the system is low on memory, LLViewerTexture::getSystemMemoryBudgetFactor may have been returning 1.f as if the free_budget is >= 0 even when it isn't.