Keep game running when errors occurred while rendering a skin object - #192
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Catizard wants to merge 1 commit into
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Keep game running when errors occurred while rendering a skin object#192Catizard wants to merge 1 commit into
Catizard wants to merge 1 commit into
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… rendering a skin object
seraxis
reviewed
Feb 23, 2026
| <VBox prefHeight="200.0" prefWidth="100.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0"> | ||
| <CheckBox fx:id="usecim" mnemonicParsing="false" prefHeight="25.0" text="%CACHE_SKIN_IMAGE" /> | ||
| <CheckBox fx:id="clipboardScreenshot" mnemonicParsing="false" prefHeight="25.0" text="%CLIPBOARD_SCREENSHOT" /> | ||
| <CheckBox fx:id="keepSilentWhenRenderFailed" mnemonicParsing="false" prefHeight="25.0" text="%IGNORE_SKIN_OBJECT_RENDER_ERROR" /> |
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I feel like finding space on the top bar in the Skin tab might be more appropriate for this one? or should this feature always be on, I'm not sure what value we bring to the user by allowing skin failures to be fatal
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This pr adds a new configurable option in
othertab, which allows the game keeps running even there's an unexpected error happening from rendering some skin objects. Aiming to improve the making process of skins.It notifies the user when error occurs:

And can be viewed in widget menu after(highlighted as red):