Remove duplicate eglDestroyContext call in angle Device::destroy_context#365
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…ontext` It's quite likely that this duplicate `eglDestroyContext` call is causing the Windows CI to hang. This change removes the duplicate call to context destruction. Signed-off-by: Martin Robinson <mrobinson@abandonedwig.info>
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The CI still seems to be hanging, but this is still a good fix, I think. |
jdm
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Jun 7, 2026
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Super weird this was here at all!
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Agreed. I tracked this down to the initial implementation, so I suspect it was just a copy-and-paste issue or something along those lines. |
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It's quite likely that this duplicate
eglDestroyContextcall iscausing the Windows CI to hang. This change removes the duplicate call
to context destruction.