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souldrinkerAUS edited this page Feb 1, 2016 · 6 revisions

Features

  • Daisychain
  • Folding Light Infantry Periscope
  • Grenade
  • Lessen grenade time
  • Fuse around 4 times
  • Throwing with different throws
  • Soft throw (from the side)
  • Hard throw
  • Under
  • Over
  • Cooking grenades

Types of grenades

  • NFDD
  • Multibang
  • Concussion grenade

IED/booby trap check

  • Check around door using interaction menu with animation
  • Booby traps
  • Tripwire

Grenades

  • Low throw
  • High throw

Blast wave (Overpressure)

  • Mach Stem
  • Ricochet
  • Fragmentation

Blast wave protection

  • Ballistic blanket
  • Ballistic shield
  • Flexible body armour
  • Vehicle
  • Behind walls/corners/objects
  • Eareye
  • protection

Calculations

  • Net Explosive Weight (NEW)
  • Safe Stacking Distance/Minimum Safe Distance/Standoff
  • Internal Residue Overpressure
  • Initial blast overpressure

Locked doors

  • ALiVE scripting(?)
  • Module(?)

Enemy perspective (Blast Effects)

  • Shock, disorientation

Random Furniture (Clutter)

  • Tables
  • Chairs

Walls

  • Brick (Reinforced)
  • Brick (Hollow)

Doors

  • Reinforced (Steel Project Door/Industrial fire door)
  • Wood
  • Metal
  • Fibreglass

Locks

  • Deadbolts
  • Locks
  • Hinges (hingeside for linear)

Interior breaching

  • Overpressure increased; reflected off walls, roof and floor
  • Split a door
  • BIS model request and permissions
  • Andersen blast gauge

Packing/Configuration of Explosives

  • Crimping cap (i.e. onto safety fuze)
  • Mixing
  • Main line
  • Branch lines

Components (IED making, etc) Blast tubes RDX C4/PE4 Zirconium PETN Detcord/ Deta sheet Hydrogel Blasting cap (nonelectrical, shock tube) Firing devices Homemade explosive (HME)

Slings

  • Utilizing slings instead of “onback” weapon.
  • Custom animations with slings for transitioning to pistol.

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