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Features
souldrinkerAUS edited this page Feb 1, 2016
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6 revisions
Features
- Daisychain
- Folding Light Infantry Periscope
- Grenade
- Lessen grenade time
- Fuse around 4 times
- Throwing with different throws
- Soft throw (from the side)
- Hard throw
- Under
- Over
- Cooking grenades
Types of grenades
- NFDD
- Multibang
- Concussion grenade
IED/booby trap check
- Check around door using interaction menu with animation
- Booby traps
- Tripwire
Grenades
- Low throw
- High throw
Blast wave (Overpressure)
- Mach Stem
- Ricochet
- Fragmentation
Blast wave protection
- Ballistic blanket
- Ballistic shield
- Flexible body armour
- Vehicle
- Behind walls/corners/objects
- Eareye
- protection
Calculations
- Net Explosive Weight (NEW)
- Safe Stacking Distance/Minimum Safe Distance/Standoff
- Internal Residue Overpressure
- Initial blast overpressure
Locked doors
- ALiVE scripting(?)
- Module(?)
Enemy perspective (Blast Effects)
- Shock, disorientation
Random Furniture (Clutter)
- Tables
- Chairs
Walls
- Brick (Reinforced)
- Brick (Hollow)
Doors
- Reinforced (Steel Project Door/Industrial fire door)
- Wood
- Metal
- Fibreglass
Locks
- Deadbolts
- Locks
- Hinges (hingeside for linear)
Interior breaching
- Overpressure increased; reflected off walls, roof and floor
- Split a door
- BIS model request and permissions
- Andersen blast gauge
Packing/Configuration of Explosives
- Crimping cap (i.e. onto safety fuze)
- Mixing
- Main line
- Branch lines
Components (IED making, etc) Blast tubes RDX C4/PE4 Zirconium PETN Detcord/ Deta sheet Hydrogel Blasting cap (nonelectrical, shock tube) Firing devices Homemade explosive (HME)
Slings
- Utilizing slings instead of “onback” weapon.
- Custom animations with slings for transitioning to pistol.