Predict Handcuffs Component#43679
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SirWarock wants to merge 2 commits intospace-wizards:masterfrom
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Never name your commits "Fix". You invite test fails. |
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About the PR
I predicted the HandCuffs component.
There was an issue with it where uncuffing yourself would create no sound, because the
Usedfield was never updated on the clientside, but the client-side sound wouldn't fire ifUsedwas false.Also, since I was there, I fixed the
IsServer()check by replacing them with predictedqueueDel and PredictedSpawnAt.The overlay however is not yet predicted. (The sprite of the Urist being cuffed even though the cuffs are gone already)
Fixes #15896
Why / Balance
Bugfix + Prediction.
Technical details
Just code clean up really.
Media
Requirements
Breaking changes
Changelog
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