Fixes in TargetOutlineSystem#43688
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Dirius77 wants to merge 2 commits intospace-wizards:masterfrom
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About the PR
Made some cleanups in TargetOutlineSystem similar to those in #43303
Also made it so that the TargetOutlineSystem queries Dynamic entities as well, allowing the highlighting to also match, for example, mobs that would be valid targets.
Why / Balance
It's really nice for things like the Dragon's devour to also correctly highlight mobs that can be devoured.
Technical details
Made range nullable and squared it so that the range check is more accurate.
Added the
LookupFlags.Dynamicto theGetEntitiesIntersectingcheck so that it also returns items and mobs.Media
Here's a dragon devour actually highlighting a downed corpse now.
https://github.com/user-attachments/assets/f9c1f97b-640f-46aa-b754-1b5ab43aa9d3
Requirements
Breaking changes
TargetOutlineSystem.Enable now takes a nullable float as range. Use this instead of -1 to disable range checks.
Changelog