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Make skeletons more vulnerable to blunt damage#43711

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HyperB1 wants to merge 1 commit intospace-wizards:masterfrom
HyperB1:skeletons-rebalance
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Make skeletons more vulnerable to blunt damage#43711
HyperB1 wants to merge 1 commit intospace-wizards:masterfrom
HyperB1:skeletons-rebalance

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@HyperB1 HyperB1 commented Apr 24, 2026

About the PR

Skeletons now take increased blunt damage yet still retain their flat blunt reduction.

Why / Balance

Imagine hitting a pile of bones with a baseball bat and it not crumbling smh...
Skeletons had no damage weaknesses. Let this be one of them.

Previous (X-5)*1.1 blunt damage calculation formula meant that skeletons take reduced blunt damage if they receive less than 55 blunt per hit. Have you seen any 55+ damage blunt weapons? Me neither.
By making blunt damage multiplier 1.8, we make sure that skeletons take reduced blunt damage if they receive less than 11,25 blunt per hit instead. That would mean receiving 10 blunt will give a skeleton 9 damage, while receiving 20 blunt will give a skeleton 27 damage.

This will encourage skeletons to avoid melee encounters with the crew. Skeletons aren't affected by slowdowns so it shouldn't be a problem for them.

This rebalance is related to the current attempts of maintainers to make skeletons more interesting and playable from the gameplay perspective.

Technical details

Increased Blunt coefficient for Skeleton damageModifierSet from 1.1 to 1.8.

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18f28c4f3468343bcdab42609a27fa45 unknown_2026 04 25-00 28_2

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Changelog
🆑 HyperB

  • tweak: Skeletons are now more vulnerable to blunt damage.

@PJBot PJBot added S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/XS Denotes a PR that changes 0-9 lines. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. labels Apr 24, 2026
@VerinSenpai VerinSenpai added P3: Standard Priority: Default priority for repository items. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. A: Combat Area: Combat features and changes, balancing, feel and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Apr 24, 2026
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Labels

A: Combat Area: Combat features and changes, balancing, feel Changes: No C# Changes: Requires no C# knowledge to review or fix this item. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/XS Denotes a PR that changes 0-9 lines. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it

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