Make skeletons more vulnerable to blunt damage#43711
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HyperB1 wants to merge 1 commit intospace-wizards:masterfrom
Open
Make skeletons more vulnerable to blunt damage#43711HyperB1 wants to merge 1 commit intospace-wizards:masterfrom
HyperB1 wants to merge 1 commit intospace-wizards:masterfrom
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About the PR
Skeletons now take increased blunt damage yet still retain their flat blunt reduction.
Why / Balance
Imagine hitting a pile of bones with a baseball bat and it not crumbling smh...
Skeletons had no damage weaknesses. Let this be one of them.
Previous
(X-5)*1.1blunt damage calculation formula meant that skeletons take reduced blunt damage if they receive less than 55 blunt per hit. Have you seen any 55+ damage blunt weapons? Me neither.By making blunt damage multiplier
1.8, we make sure that skeletons take reduced blunt damage if they receive less than 11,25 blunt per hit instead. That would mean receiving 10 blunt will give a skeleton 9 damage, while receiving 20 blunt will give a skeleton 27 damage.This will encourage skeletons to avoid melee encounters with the crew. Skeletons aren't affected by slowdowns so it shouldn't be a problem for them.
This rebalance is related to the current attempts of maintainers to make skeletons more interesting and playable from the gameplay perspective.
Technical details
Increased
Bluntcoefficient forSkeletondamageModifierSetfrom1.1to1.8.Media
Requirements
Changelog
🆑 HyperB