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#1083:
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feat(physics): rework Bepu Body2DComponent and remove the unused _2D project
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fix: Adjust platform detection logic in Stride.Core.targets file
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fix: Adjust platform detection logic in Stride.Core.targets file
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chore: Stride.Assets.csproj - remove Microsoft.Build.Tasks.Core reference
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fix: Adjust platform detection logic in Stride.Core.targets file
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Cross-platform Stride.Launcher
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tests: editor WaitIdle also drains the thumbnail queue
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feat: log graphics debug mode and Vulkan validation status at init
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Enable Vulkan validation layers on Windows CI
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Fix editor test lane instability
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fix: Adjust platform detection logic in Stride.Core.targets file
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fix: invalid SPIR-V that fails HLSL legalization ([numthreads] on non-entry methods, implicit-LOD sampling outside pixel/compute)
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fix: invalid SPIR-V that fails HLSL legalization ([numthreads] on non-entry methods, implicit-LOD sampling outside pixel/compute)
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fix: Remove metrics leftovers
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Merge pull request #3338 from stride3d/feature/explicit-compute-trans…
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fix: read by direction when resampling the prefiltered radiance highest level
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Removed game settings overrides
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Vulkan/D3D12: Make resource transitions explicit, remove the Vulkan auto-transition pass
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Merge pull request #3337 from stride3d/feature/vulkan-1-3
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fix: synchronise Vulkan attachment reads, buffer barriers and swapchain acquisition
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fix: Remove metrics folder
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Vulkan/D3D12: Make resource transitions explicit, remove the Vulkan auto-transition pass
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Vulkan: switch to Vulkan 1.3 and use dynamic rendering
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