Add a speed knob to the wipe tower.#3569
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fix createrelease as the mac arm can't be compiled on github anymore
Added a piece of code into handle_legacy to check for aliases. '.mf3 files won't open 2.4.58.3' supermerill#2939
…one click instead of two (recovering the old behavior).
Mitigation: remove shallow angles that seems to make it appear. As the previous remove_colinear was on a fixed dist (taht became too small on long segments) I created a new one that work from an angle. supermerill#2971
And fix for the visualization of the spiral start.
fix refresh for float/&percent fixed ask_for_refresh() for non-bool supermerill#3175
…CE if the extruder name is blank supermerill#3073
(maybe still some quirks for raft with many extruders).
superslicer move from aur to community
The default for wipe_tower_speed is 80mm/s which was hardcoded before. The perimeter and grid section of the wipe tower will also print at wipe_tower_speed. Though before it was hardcoded independently at 60mm/s. wipe_tower_wipe_starting_speed is set to 26mm/s by default. And uses the same ramp up logic as before. Ramping up the speed of the wipe lines with an aggressive curve, before moving linearly 0.8mm/s at a time. wipe_tower_wipe_starting_speed can be turned of by setting to 0. The wipe_tower_speed is capped by the filament_max_volumetric_speed. If filament_max_volumetric_speed is not set (0 value), then there is no cap. I personally only set a filament_max_volumetric_speed on stuff like very flexible TPU and what not. For the rest, I depend on the global volumetric speed limit. This way, I can set the wipe tower speed to exceed my normal printing flow rate since quality of the wipe tower doesn't matter. But a low flow rate filament would still be capped by filament_max_volumetric_speed, preventing a mess. Using bombela@3fbe811
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The default for wipe_tower_speed is 80mm/s which was hardcoded before. The perimeter and grid section of the wipe tower will also print at wipe_tower_speed. Though before it was hardcoded independently at 60mm/s. wipe_tower_wipe_starting_speed is set to 26mm/s by default. And uses the same ramp up logic as before. Ramping up the speed of the wipe lines with an aggressive curve, before moving linearly 0.8mm/s at a time. wipe_tower_wipe_starting_speed can be turned of by setting to 0. The wipe_tower_speed is capped by the filament_max_volumetric_speed. If filament_max_volumetric_speed is not set (0 value), then there is no cap. I personally only set a filament_max_volumetric_speed on stuff like very flexible TPU and what not. For the rest, I depend on the global volumetric speed limit. This way, I can set the wipe tower speed to exceed my normal printing flow rate since quality of the wipe tower doesn't matter. But a low flow rate filament would still be capped by filament_max_volumetric_speed, preventing a mess. Using bombela@3fbe811 supermerill: * add % for wipe_tower_wipe_starting_speed #3569
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Just a message to keep this alive. Would love to see it in SS |
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The default for wipe_tower_speed is 80mm/s which was hardcoded before.
The perimeter and grid section of the wipe tower will also print at
wipe_tower_speed. Though before it was hardcoded independently at
60mm/s.
wipe_tower_wipe_starting_speed is set to 26mm/s by default. And uses the
same ramp up logic as before. Ramping up the speed of the wipe lines
with an aggressive curve, before moving linearly 0.8mm/s at a time.
wipe_tower_wipe_starting_speed can be turned of by setting to 0.
The wipe_tower_speed is capped by the filament_max_volumetric_speed.
If filament_max_volumetric_speed is not set (0 value), then there is no
cap.
I personally only set a filament_max_volumetric_speed on stuff like very
flexible TPU and what not. For the rest, I depend on the global
volumetric speed limit. This way, I can set the wipe tower speed to
exceed my normal printing flow rate since quality of the wipe tower
doesn't matter. But a low flow rate filament would still be capped by
filament_max_volumetric_speed, preventing a mess.
I have copied the code from prusa3d#9293 branch of Prusa Slicer, and changed the UI binding to align with how it's processed in SuperSlicer, as well as compiled and tested.