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templariosp/README.md

👋 Hi, I'm Thiago Simões (templariosp)

🚀 Software Architect | IA Specialist | Tech Lead | Indie Game Dev 🎮


👨‍💻 About Me

  • 🇧🇷 Based in São Paulo, Brazil.
  • ⚡ Founder/Member of HellCoffee Inc.
  • 🏗️ Over 20 years of experience in Microsoft .NET platform development (C#/ASP.NET).
  • 🕹️ Passionate about pixel art, platform 8 and 16 bit games.

🛠️ My Tech Stack (Actual)

Architecture & Engineering

Game Development

🛠️ My Tech Stack (Legacy)

Projects that i worked before but not make part of my actual stack anymore


🌟 Featured Projects

A 2D platformer prototype focused on precision and challenge. Recently migrated from Construct 3 to MonoGame using GeminiAI (Antigravity tool) for functional testing. (Future roadmap: Complete rebuild from scratch in C# with MonoGame).

A 2D game engine built on top of MonoGame 3.8 (.NET 9.0), designed for retro pixel art games with a clean, modular architecture.


📫 Let's Connect!

Itch.io Twitter GitHub


"Turning coffee into code and ideas into games." ☕✨

Pinned Loading

  1. HellCoffee.Engine-XNA HellCoffee.Engine-XNA Public

    A 2D game engine built on top of MonoGame 3.8 (.NET 9.0), designed for retro pixel art games with a clean, modular architecture.

    C#

  2. Pong-XNA Pong-XNA Public

    A Pong close game based on Monogame

    C# 1

  3. Raycasting-XNA Raycasting-XNA Public

    Raycasting motor originally made by lodev.org C++ and migrated to Monogame/XNA with Wolfenstein 3D textures

    C# 1

  4. Animations-XNA Animations-XNA Public

    Animation models made on Monogame/XNA using MonoLink.dll

    C# 1

  5. RPG-Model-XNA RPG-Model-XNA Public

    A RPG model made on Monogame

    C#

  6. ShootingGallery-XNA ShootingGallery-XNA Public

    A simple shooting game made on Monogame/XNA

    C#