Releases: tiansongyu/cs2_cheat
Releases · tiansongyu/cs2_cheat
Release v2.0.6193 (SDL2 + ImGui)
Update CS2 offset files from cs2-dumper
Release v2.0.6192 (SDL2 + ImGui)
Update CS2 offset files from cs2-dumper
Release v2.0.6191 (SDL2 + ImGui)
Update CS2 offset files from cs2-dumper
Release v2.0.6190 (SDL2 + ImGui)
Update CS2 offset files from cs2-dumper
Release v2.0.6189 (SDL2 + ImGui)
Update CS2 offset files from cs2-dumper
Release v2.0.6188 (SDL2 + ImGui)
Update CS2 offset files from cs2-dumper
Release v2.0.6187 (SDL2 + ImGui)
perf: update frame.
Release v2.0.6186 (SDL2 + ImGui)
perf: remove glow ESP, optimize rendering for max FPS - Remove all glow ESP code (memory writes, menu UI, variables) - Remove VSync and frame rate limiter (unlocked FPS) - Convert SDL draw calls to ImGui batched draws - Batch bone reads (90 RPM calls -> 1) - Skip unnecessary RPM calls when features disabled - Throttle world entity scan to every 4 frames - Throttle window position updates to 60Hz - Reduce circle segments (64 -> 32) - Cache drawList pointer per frame - Default anti-flash to enabled
Release v2.0.6185 (SDL2 + ImGui)
fix: improve glow ESP and world entity rendering - Glow: set m_glowColorOverride, m_bEligibleForScreenHighlight, m_bGlowing - Grenades: bright filled circles with white outline (no text) - Weapons: diamond shape with name label, cyan color - Increased visibility for all world entities
Release v2.0.6184 (SDL2 + ImGui)
feat: add glow ESP, grenade ESP, dropped weapon ESP - Glow: writes CGlowProperty to enemy pawns (color configurable) - Grenade ESP: shows smoke/flash/HE/molotov/decoy positions with distance - Dropped weapon ESP: shows unowned weapons on ground - Added ReadRaw to memory helper for string reads - New Misc tab with all controls - Sound ESP skipped (not feasible for external reads)