You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
PixelVisionAI is an embodied AI system that learns to play games using screen pixels and OS-level input only. No game APIs, no memory access, no cheats — just vision, decision-making, and interaction, like a human player.
An advanced AI co-pilot and strategy automation engine for Slay the Spire. It utilizes out-of-core streaming pipelines and act-specialized multi-class LightGBM ensembles to calculate and recommend optimal card selections or explicit skips in real-time.
A reinforcement learning project featuring an intelligent agent trained to navigate and complete levels in Super Mario Bros. using deep Q-learning and computer vision techniques.
A high-performance AI assistant for real-time gameplay analysis. Features tactical strategy suggestions, skill-gap detection, and personalized training loops to level up your rank.
This repository provides an AI-powered player engagement system with personalized recommendations, in-game rewards, and generative content for gaming scenarios.
Gameplay-Review-AI — A high-performance analytical tool using AI to evaluate gaming sessions. Provides data-driven insights on mechanics, strategy, and performance to help players optimize skills.