fix(battle): refresh UI step list when firing groups change mid-battle#14402
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DanVanAtta wants to merge 2 commits into
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fix(battle): refresh UI step list when firing groups change mid-battle#14402DanVanAtta wants to merge 2 commits into
DanVanAtta wants to merge 2 commits into
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When units die before their phase fires (e.g. offensive AA kills a defender before defensive fire), the engine's firing groups can collapse from multiple groups into fewer. The UI's step list was generated at battle start and wouldn't match, causing a "Could not find step name" warning in BattleStepsPanel. Fix by recomputing and rebroadcasting the step list to the UI whenever a generated step name is missing from it, so the display always reflects what will actually execute. Fixes #11617
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When units die before their phase fires (e.g. offensive AA kills a
defender before defensive fire), the engine's firing groups can collapse
from multiple groups into fewer. The UI's step list was generated at
battle start and wouldn't match, causing a "Could not find step name"
warning in BattleStepsPanel.
Fix by recomputing and rebroadcasting the step list to the UI whenever
a generated step name is missing from it, so the display always reflects
what will actually execute.
Fixes #11617