Hi,
Nice project part of bringing DX11 support to QEMU.. even if you can’t include binaries for license reason nice you support in addition to dxmt via same interface..
If i read correctly you supoort that but need the virgl renderer to be x64 due to d3dmetal being x64 only..
With rosetta being discontinued next year in MacOS, would be sad losing d3dmetal support in UTM specially for performance and compatibility reasons vs dxmt.. my two cents: maybe should you ask Apple devs ( file a ticket via Apple feedback) requesting GPTK libs to ship as universal binaries (ie add arm64 libs)..
Hope Apple seeing use in virtualization app like UTM is enough for them to add for next GPTK relase (in 4.1 or 5.0 release..
Thanks..
Hi,
Nice project part of bringing DX11 support to QEMU.. even if you can’t include binaries for license reason nice you support in addition to dxmt via same interface..
If i read correctly you supoort that but need the virgl renderer to be x64 due to d3dmetal being x64 only..
With rosetta being discontinued next year in MacOS, would be sad losing d3dmetal support in UTM specially for performance and compatibility reasons vs dxmt.. my two cents: maybe should you ask Apple devs ( file a ticket via Apple feedback) requesting GPTK libs to ship as universal binaries (ie add arm64 libs)..
Hope Apple seeing use in virtualization app like UTM is enough for them to add for next GPTK relase (in 4.1 or 5.0 release..
Thanks..