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0.5.5

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@xCollateral xCollateral released this 24 May 16:42
· 97 commits to dev since this release

New release comes with:

  • 1.21.5 support
  • Reduced memory usage (and possibly improved performance depending on architecture)
  • Many bugfixes and compatibility improvements

Performance

  • Reduced terrain vertex format's size from 20 to 16 bytes

Options

  • Added "Builder Threads" setting

Compatibility

  • Improved OpenGL compatibility
  • Improved Fabric rendering API compatibiltiy

Bugfixes

  • Fixed y-axis biome blending bug
  • Fixed texture filtering bugs
  • Fixed leash and beacon rendering bugs
  • Fixed bug where global block entities were not updated on destruction