Beautify Readme.md: 2e1 Example Project Content Structure#93
Beautify Readme.md: 2e1 Example Project Content Structure#93ianfromdover wants to merge 1 commit into
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I want to expose a potential inefficiency or DRY issue with this scaffold. The element that jumps out at me is related to If there are core/common assets and logic in the The other implied functionality within the I could be way off base, but I think a more practical/logical structure would have Having children/elements within The other children in the structure seem like they should exist outside of |
Used the characters from the
treecommand in Linux for the project structure, making it cleaner and more understandable.Should I do the same for the
v2branch? By opening a separate pull request.2e1 Example Project Content Structure
└── Content └── GenericShooter ├── Art │ ├── Industrial │ │ ├── Ambient │ │ ├── Machinery │ │ └── Pipes │ ├── Nature │ │ ├── Ambient │ │ ├── Foliage │ │ ├── Rocks │ │ └── Trees │ └── Office ├── Characters │ ├── Bob │ ├── Common │ │ ├── Animations │ │ └── Audio │ ├── Jack │ ├── Steve │ └── Zoe ├── Core │ ├── Characters │ ├── Engine │ ├── GameModes │ ├── Interactables │ ├── Pickups │ └── Weapons ├── Effects │ ├── Electrical │ ├── Fire │ └── Weather ├── Maps │ ├── Campaign1 │ └── Campaign2 ├── MaterialLibrary │ ├── Debug │ ├── Metal │ ├── Paint │ ├── Utility │ └── Weathering ├── Placeables │ └── Pickups └── Weapons ├── Common ├── Pistols │ ├── DesertEagle │ └── RocketPistol └── Rifles