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101 changes: 101 additions & 0 deletions doc/CHANGELOG.md
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# Changelog

## [v0.37.0] - 2026-07-22

**Build:**
* Enhance CC purpose test [#4662](https://github.com/Autodesk/maya-usd/pull/4662)
* Add CC purpose tests [#4661](https://github.com/Autodesk/maya-usd/pull/4661)
* Fix CC test in preparation in independant variant switching (fix the fix) [#4650](https://github.com/Autodesk/maya-usd/pull/4650)
* Fix undefined vtValueToUfeValue when UFE_SCENEITEM_HAS_METADATA is no… [#4649](https://github.com/Autodesk/maya-usd/pull/4649)
* Fix CC test in preparation to independant variant switching [#4648](https://github.com/Autodesk/maya-usd/pull/4648)
* Investigate shader node metadata difference causing test failure [#4647](https://github.com/Autodesk/maya-usd/pull/4647)
* Investigate failing test "testUVStreamManagement" with MatX 1.39.5 [#4645](https://github.com/Autodesk/maya-usd/pull/4645)
* Vp2RenderDelegate: fix dangling-reference warning with GCC14 [#4643](https://github.com/Autodesk/maya-usd/pull/4643)
* UsdUfe: Fix installation of Utils.h [#4639](https://github.com/Autodesk/maya-usd/pull/4639)
* Allow building with USD v26.05 [#4631](https://github.com/Autodesk/maya-usd/pull/4631)
* Add option to build arm64 only [#4611](https://github.com/Autodesk/maya-usd/pull/4611)
* Test create from multiple stages [#4604](https://github.com/Autodesk/maya-usd/pull/4604)
* Unit tests when creating from prims with purpose [#4596](https://github.com/Autodesk/maya-usd/pull/4596)
* MayaUsd: Update gulrak filesystem usage [#4592](https://github.com/Autodesk/maya-usd/pull/4592)
* Tech Debt: Update Ufe with pybind v3 features [#4587](https://github.com/Autodesk/maya-usd/pull/4587)
* Maya blessing broken due to change in Maya [#4583](https://github.com/Autodesk/maya-usd/pull/4583)
* Add component namespace edit command tests [#4582](https://github.com/Autodesk/maya-usd/pull/4582)
* Remove MayaUsdAPI dependency from LookdevXUsd [#4568](https://github.com/Autodesk/maya-usd/pull/4568)

**Translation Framework:**
* Add copy and repaths export flag [#4656](https://github.com/Autodesk/maya-usd/pull/4656)
* Automatic loading of `ExportChaser` and `ImportChaser` plugins [#4642](https://github.com/Autodesk/maya-usd/pull/4642)
* Add logic to extract display color from OpenPBR [#4589](https://github.com/Autodesk/maya-usd/pull/4589)
* LayerManager: avoid broad proxyShape recompute on reference/import reads [#4575](https://github.com/Autodesk/maya-usd/pull/4575)

**Workflow:**
* Support drag-and-drop material in AE [#4671](https://github.com/Autodesk/maya-usd/pull/4671)
* Material purpose in AE [#4668](https://github.com/Autodesk/maya-usd/pull/4668)
* Optimizes Multi-stage loading performance [#4660](https://github.com/Autodesk/maya-usd/pull/4660)
* Fix layer content refresh [#4655](https://github.com/Autodesk/maya-usd/pull/4655)
* RenderSetup undo/redo [#4654](https://github.com/Autodesk/maya-usd/pull/4654)
* Add expanded assembly subcomponent support for pxrUsdReferenceAssembly [#4644](https://github.com/Autodesk/maya-usd/pull/4644)
* Fix merging layer with locked parents [#4637](https://github.com/Autodesk/maya-usd/pull/4637)
* Fixing component editing issue caused by the new EF fallback rule [#4636](https://github.com/Autodesk/maya-usd/pull/4636)
* Edit Forward Mode In Layer Editor [#4633](https://github.com/Autodesk/maya-usd/pull/4633)
* Add RenderProduct prim and a RenderVar prim by default [#4630](https://github.com/Autodesk/maya-usd/pull/4630)
* Prevent merging session and non-session [#4629](https://github.com/Autodesk/maya-usd/pull/4629)
* Optimize layer tree model rebuilds [#4625](https://github.com/Autodesk/maya-usd/pull/4625)
* UsdUfe: Fix edit restrictions with variable expresssion layers [#4623](https://github.com/Autodesk/maya-usd/pull/4623)
* Layer Editor: Fix variable expression sublayer evaluation [#4622](https://github.com/Autodesk/maya-usd/pull/4622)
* Renaming prim in reference [#4616](https://github.com/Autodesk/maya-usd/pull/4616)
* OrphanedNodesManager: Avoid Python exception on stale pulled prims [#4613](https://github.com/Autodesk/maya-usd/pull/4613)
* Perf of ProxyShapeHandler [#4612](https://github.com/Autodesk/maya-usd/pull/4612)
* Support for External Camera [#4610](https://github.com/Autodesk/maya-usd/pull/4610)
* Faster all-stages [#4609](https://github.com/Autodesk/maya-usd/pull/4609)
* Fix save icon refresh [#4608](https://github.com/Autodesk/maya-usd/pull/4608)
* Fix layer manager node crash [#4607](https://github.com/Autodesk/maya-usd/pull/4607)
* Fix reparent target restriction [#4603](https://github.com/Autodesk/maya-usd/pull/4603)
* Fix crash on add layer when root is locked [#4602](https://github.com/Autodesk/maya-usd/pull/4602)
* Fix visibility vs Edit-Forwarding [#4600](https://github.com/Autodesk/maya-usd/pull/4600)
* Fix layer-editor-crash [#4599](https://github.com/Autodesk/maya-usd/pull/4599)
* Add new reference workflow implementation [#4591](https://github.com/Autodesk/maya-usd/pull/4591)
* Split long note in prefs [#4590](https://github.com/Autodesk/maya-usd/pull/4590)
* Fix crash in USD stage map [#4588](https://github.com/Autodesk/maya-usd/pull/4588)
* Fix error in pseudo layers with variants & refresh system lock error [#4586](https://github.com/Autodesk/maya-usd/pull/4586)
* Move MaterialCommands to UsdUfe [#4584](https://github.com/Autodesk/maya-usd/pull/4584)
* Add utility for running USD tools + component creator tests [#4577](https://github.com/Autodesk/maya-usd/pull/4577)
* Fix trf command undo [#4573](https://github.com/Autodesk/maya-usd/pull/4573)
* Fix improper use of UsdUndoableItem [#4571](https://github.com/Autodesk/maya-usd/pull/4571)
* Update messaging for stitch with a locked parent layer [#4570](https://github.com/Autodesk/maya-usd/pull/4570)
* MayaUSD RenderSettings DG node [#4569](https://github.com/Autodesk/maya-usd/pull/4569)
* Merge with Sublayers with locked layers error fix [#4566](https://github.com/Autodesk/maya-usd/pull/4566)
* Fix matrix command undo/redo [#4564](https://github.com/Autodesk/maya-usd/pull/4564)
* Do not disturb redo [#4563](https://github.com/Autodesk/maya-usd/pull/4563)
* Improved attribute editor template for UsdRender prims [#4561](https://github.com/Autodesk/maya-usd/pull/4561)
* Move UINodeGraphNodeHandler & MaterialHandler to UsdUfe [#4558](https://github.com/Autodesk/maya-usd/pull/4558)
* MayaUsdProxyShapeBase: invalidate stage on recomputeLayers attribute changes [#4555](https://github.com/Autodesk/maya-usd/pull/4555)
* LayerManager: avoid side effects on exports that do not include proxyShapes [#4553](https://github.com/Autodesk/maya-usd/pull/4553)
* 'Hide indices option' for the Display Layer Content [#4548](https://github.com/Autodesk/maya-usd/pull/4548)

**Render:**
* Update for MaterialX 1.39.5 [#4635](https://github.com/Autodesk/maya-usd/pull/4635)

**Shared Components:**
* Create empty component [#4665](https://github.com/Autodesk/maya-usd/pull/4665)
* Integrate Debug Tools version 0.1.0-5 [#4659](https://github.com/Autodesk/maya-usd/pull/4659)
* MAYA Integration : Fix lib name for RenderSetup [#4657](https://github.com/Autodesk/maya-usd/pull/4657)
* Add remove opinion + undo [#4651](https://github.com/Autodesk/maya-usd/pull/4651)
* Integrating Render Setup into Maya USD [#4641](https://github.com/Autodesk/maya-usd/pull/4641)
* Update button when EF rule changes [#4640](https://github.com/Autodesk/maya-usd/pull/4640)
* Asset Resolver: Adds a help link [#4638](https://github.com/Autodesk/maya-usd/pull/4638)
* I want to open the prim composition view [#4634](https://github.com/Autodesk/maya-usd/pull/4634)
* Add Asset Resolver to stage transform on Outliner [#4627](https://github.com/Autodesk/maya-usd/pull/4627)
* Fixes Asset Resolver change doesn't reload stage [#4626](https://github.com/Autodesk/maya-usd/pull/4626)
* Edit Forwarding UI [#4620](https://github.com/Autodesk/maya-usd/pull/4620)
* Default RenderSettings node : fix for loading the MayaUSD plugin during file load [#4618](https://github.com/Autodesk/maya-usd/pull/4618)
* Fixes Asset Resolver dialog going behind Maya windows on MacOS [#4614](https://github.com/Autodesk/maya-usd/pull/4614)
* Asset Resolver Dialog Menu Items [#4601](https://github.com/Autodesk/maya-usd/pull/4601)
* Echo edit forwarding [#4595](https://github.com/Autodesk/maya-usd/pull/4595)
* Asset Resolver Path Preview [#4594](https://github.com/Autodesk/maya-usd/pull/4594)
* Integrate Path Viewer into Asset Resolver dialog [#4579](https://github.com/Autodesk/maya-usd/pull/4579)
* Add banner for EF [#4572](https://github.com/Autodesk/maya-usd/pull/4572)

**Miscellaneous:**
* Ill-formed sdfpath warning [#4632](https://github.com/Autodesk/maya-usd/pull/4632)
* Fix switch variant of prim lower in the component [#4628](https://github.com/Autodesk/maya-usd/pull/4628)
* Correctly handle locked layers when merging layers [#4621](https://github.com/Autodesk/maya-usd/pull/4621)

## [v0.36.0] - 2026-05-20

**Build:**
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