Version 6.0.0 Release#1144
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…striction (#1135) * Replace BitVector32 with custom ComponentBits to lift 32 component restriction * Optimizations as suggested by @itsBuggingMe
… case a crash and collections with columns equal to 0 would cause a divide by zero exception
* Add unit tests to confirm issue * Fix SpriteBatch culling for oversized image collection tiles
* Add Collision2D narrowphase collision queries * Add CollisionShape2D actor bounds and collision events * Replace collision broadphase contracts with BoundingBox2D * Rework CollisionWorld2D layer rules around named layers * Add CollisionWorld2D collision query pipeline * Remove legacy shape and penetration compatibility helpers
KNI strictly enforces 16-bit buffers on Reach profile which throws an exception if not checked.
KNI throws exception when changing CurrentTechnique for OnApply
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