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7 changes: 3 additions & 4 deletions BannerKings/BannerKings.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -8,16 +8,19 @@
<Nullable>disable</Nullable>
<ModuleId>$(MSBuildProjectName)</ModuleId>
<ModuleName>$(MSBuildProjectName)</ModuleName>
<OtherTestingMods>$(OTHER_TESTING_MODS)</OtherTestingMods>
<GameFolder>$(BANNERLORD_GAME_DIR)</GameFolder>
<OutputPath>C:\Program Files (x86)\Steam\steamapps\common\Mount &amp; Blade II Bannerlord\Modules\BannerKings\bin\Win64_Shipping_Client</OutputPath>
</PropertyGroup>

<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<DebugType>portable</DebugType>
<Optimize>False</Optimize>
</PropertyGroup>

<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DebugType>portable</DebugType>
<Optimize>True</Optimize>
</PropertyGroup>

<ItemGroup>
Expand Down Expand Up @@ -58,8 +61,4 @@
<PackageReference Include="Newtonsoft.Json" Version="13.0.2" PrivateAssets="all" IncludeAssets="compile" />
</ItemGroup>

<ItemGroup>
<Folder Include="Patches\" />
</ItemGroup>

</Project>
2 changes: 1 addition & 1 deletion BannerKings/Behaviours/BKPartyBehavior.cs
Original file line number Diff line number Diff line change
Expand Up @@ -479,7 +479,7 @@ private void AddCaravanFees(MobileParty party, Settlement target, PopulationData
}

int fee = data.EconomicData.CaravanFee(party);
if (fee > 0)
if (fee > 0&& target.Town!=null)
{
party.PartyTradeGold -= fee;
target.Town.TradeTaxAccumulated += fee;
Expand Down
97 changes: 66 additions & 31 deletions BannerKings/Campaign/Skills/BKSkillEffects.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
using BannerKings.Managers.Skills;
using BannerKings.Settings;
using System;
using System.Collections.Generic;
using TaleWorlds.CampaignSystem;
Expand Down Expand Up @@ -30,17 +31,17 @@ public class BKSkillEffects : DefaultTypeInitializer<BKSkillEffects, SkillEffect
public override void Initialize()
{
PietyGain = Game.Current.ObjectManager.RegisterPresumedObject(new SkillEffect("PietyGain"));
PietyGain.Initialize(new TextObject("{=3MDmvuVf}Daily piety gain: +{a0}"),
PietyGain.Initialize(new TextObject("{=3MDmvuVf}Daily piety gain: +{a0}"),
new SkillObject[]
{
BKSkills.Instance.Theology
},
SkillEffect.PerkRole.Personal,
0.01f,
},
SkillEffect.PerkRole.Personal,
0.01f,
SkillEffect.PerkRole.None,
0f,
SkillEffect.EffectIncrementType.Add,
0f,
0f,
SkillEffect.EffectIncrementType.Add,
0f,
0f);

FaithPresence = Game.Current.ObjectManager.RegisterPresumedObject(new SkillEffect("FaithPresence"));
Expand Down Expand Up @@ -201,34 +202,68 @@ public void AddVanilla()
0f,
0f);

SupplyEfficiency = Game.Current.ObjectManager.RegisterPresumedObject(new SkillEffect("SupplyEfficiency"));
SupplyEfficiency.Initialize(new TextObject("{=wMcipFaM}Party supply efficiency: +{a0}%"),
new SkillObject[]
{

if (BannerKingsSettings.Instance.EnableUsefulPerks && BannerKingsSettings.Instance.EnableUsefulStewardSkills && BannerKingsSettings.Instance.EnableUsefulPerksFromAllPartyMembers)
{
SupplyEfficiency = Game.Current.ObjectManager.RegisterPresumedObject(new SkillEffect("SupplyEfficiency"));
SupplyEfficiency.Initialize(new TextObject("{=wMcipFaM}Party supply efficiency: +{a0}%"),
new SkillObject[]
{
DefaultSkills.Steward
},
SkillEffect.PerkRole.Quartermaster,
0.15f,
SkillEffect.PerkRole.None,
0f,
SkillEffect.EffectIncrementType.AddFactor,
0f,
0f);
},
SkillEffect.PerkRole.Quartermaster,
0.15f,
SkillEffect.PerkRole.PartyMember,
0.015f,
SkillEffect.EffectIncrementType.AddFactor,
0f,
0f);

Stability = Game.Current.ObjectManager.RegisterPresumedObject(new SkillEffect("Stability"));
Stability.Initialize(new TextObject("{=dSjTJUjU}Fief stability: +{a0}"),
new SkillObject[]
{
Stability = Game.Current.ObjectManager.RegisterPresumedObject(new SkillEffect("Stability"));
Stability.Initialize(new TextObject("{=dSjTJUjU}Fief stability: +{a0}"),
new SkillObject[]
{
DefaultSkills.Steward
},
SkillEffect.PerkRole.Governor,
0.001f,
SkillEffect.PerkRole.None,
0f,
SkillEffect.EffectIncrementType.Add,
0f,
0f);
},
SkillEffect.PerkRole.Governor,
0.001f,
SkillEffect.PerkRole.ClanLeader,
0.0001f,
SkillEffect.EffectIncrementType.Add,
0f,
0f);
}
else
{
SupplyEfficiency = Game.Current.ObjectManager.RegisterPresumedObject(new SkillEffect("SupplyEfficiency"));
SupplyEfficiency.Initialize(new TextObject("{=wMcipFaM}Party supply efficiency: +{a0}%"),
new SkillObject[]
{
DefaultSkills.Steward
},
SkillEffect.PerkRole.Quartermaster,
0.15f,
SkillEffect.PerkRole.None,
0f,
SkillEffect.EffectIncrementType.AddFactor,
0f,
0f);

Stability = Game.Current.ObjectManager.RegisterPresumedObject(new SkillEffect("Stability"));
Stability.Initialize(new TextObject("{=dSjTJUjU}Fief stability: +{a0}"),
new SkillObject[]
{
DefaultSkills.Steward
},
SkillEffect.PerkRole.Governor,
0.001f,
SkillEffect.PerkRole.None,
0f,
SkillEffect.EffectIncrementType.Add,
0f,
0f);

}
TradePower = Game.Current.ObjectManager.RegisterPresumedObject(new SkillEffect("TradePower"));
TradePower.Initialize(new TextObject("{=vSqWjxNU}Fief trade power: +{a0}%"),
new SkillObject[]
Expand Down
4 changes: 3 additions & 1 deletion BannerKings/Main.cs
Original file line number Diff line number Diff line change
Expand Up @@ -112,11 +112,13 @@ protected override void OnGameStart(Game game, IGameStarter gameStarter)
campaignStarter.AddModel(new BKMapTrackModel());
campaignStarter.AddModel(new BKAgentDamageModel());
campaignStarter.AddModel(new BKAgentStatsModel());
campaignStarter.AddModel(new BKBuildingEffectModel());
campaignStarter.AddModel(new BKPartySpeedModel());
campaignStarter.AddModel(new BKBattleSimulationModel());
campaignStarter.AddModel(new BKPartyConsumptionModel());
campaignStarter.AddModel(new BKWallHitpointModel());
campaignStarter.AddModel(new BKInventoryCapacityModel());
campaignStarter.AddModel(new BKItemDiscardModel());
campaignStarter.AddModel(new BKMapVisibilityModel());
campaignStarter.AddModel(new BKPartyImpairmentModel());
campaignStarter.AddModel(BannerKingsConfig.Instance.CrimeModel);
Expand All @@ -131,7 +133,7 @@ protected override void OnGameStart(Game game, IGameStarter gameStarter)
campaignStarter.AddModel(new BKBanditModel());
campaignStarter.AddModel(new BKPartyTrainningModel());
campaignStarter.AddModel(new BKDiplomacyModel());
//campaignStarter.AddModel(new BKTargetScoreModel());
campaignStarter.AddModel(new BKCharacterStatsModel());
campaignStarter.AddModel(new BKPartyBuyingFoodModel());
campaignStarter.AddModel(new BKCategorySelector());
campaignStarter.AddModel(new BKSettlementAccessModel());
Expand Down
1 change: 1 addition & 0 deletions BannerKings/Managers/Court/CouncilMember.cs
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,7 @@ public void Initialize(SkillObject primary, SkillObject secondary,
public void PostInitialize()
{
CouncilMember c = DefaultCouncilPositions.Instance.GetById(this);

Initialize(c.PrimarySkill, c.SecondarySkill, c.Tasks, c.Privileges,
c.isAdequate, c.isValidCandidateInternal, c.getCulturalName);
SetStrings();
Expand Down
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