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Lines changed: 8 additions & 3 deletions

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examples/usage/character_creation.rs

Lines changed: 8 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -37,7 +37,9 @@ fn main() {
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.add_systems(
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Update,
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(
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// Updates the Model if the user changed the name via text input
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// Updates the Model if the user changed the name via text input.
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// This is a Controller system, and is not an Observer because of
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// the way the text input widget is designed.
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on_changed_editable_text,
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// Updates the View after any Model changes
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refresh_character.run_if(resource_exists_and::<Character>(|character| {
@@ -54,9 +56,9 @@ fn setup(mut commands: Commands, character: Res<Character>) {
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Camera2d,
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// This scene will serve as one half of our "View"
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// and all of the "Controller" in our MVC design.
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// and most of the "Controller" in our MVC design.
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// The user interacts with UI widgets, which are processed by the "Controller"
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// via observers and other systems. The observers and systems update the
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// via observers and systems. The observers and systems update the
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// state and also update the look of the UI widgets
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// (i.e. changing text color of a selected option, inserting an X).
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ui(&character),
@@ -330,6 +332,7 @@ fn age_slider(character: &Character) -> impl Scene {
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position_type: PositionType::Absolute,
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left: px(0)
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// Shortened by the slider thumb's width on the right side.
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// This means that it is 200px in width.
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right: px(20),
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top: px(0),
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bottom: px(0),
@@ -643,6 +646,8 @@ fn refresh_character(
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let (mut already_updated_name_age, mut already_updated_sprite, mut already_updated_hat) =
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(false, false, false);
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for changed_field in character.changed_fields.iter().copied() {
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// First, find the correct child to despawn
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// Then, add an updated child.
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match changed_field {
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ChangedField::Name | ChangedField::Age if !already_updated_name_age => {
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for (child, _, _, is_name_and_age) in children

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