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Noob here investigating Bevy. I'm toying with the idea of getting bevy to run on android. But the examples use a pretty considerable amount of CPU even when doing nothing. I assume its rendering X times a second no matter what. That's great for a game where objects move and etc and the view needs to be constantly updated. But for a more static UI its a waste of CPU, not good for a battery powered device. Are there any alternative approaches that might be more event driven for rendering? Or is that still just in the planning stage right now. |
Answered by
IceSentry
Jan 31, 2026
Replies: 1 comment
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This example should have everything you need to make bevy only render on user input https://bevy.org/examples/window/low-power/ |
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Answer selected by
alice-i-cecile
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This example should have everything you need to make bevy only render on user input https://bevy.org/examples/window/low-power/