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You're right, and apologies — the macro-hardcoded-keys thing is a real limitation of DynamicAssetCollection as written, so my answer oversold it. The manual path (bypassing the macro and using the raw DynamicAssets API to load/drop per scene) is the only way to really drive it from a manifest today. I haven't shipped this exact pattern, so treat the suggestion as "direction worth trying" rather than "known-good recipe." Bevy's asset loader story is still evolving here.

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@alter-kaker
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@MukundaKatta
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