Skip to content
Discussion options

You must be logged in to vote

There isn't one, and there won't be in the usual sense. Bevy isn't a standalone app like Unity or Godot. It's a Rust library you pull into a Cargo project:

cargo new my_game
cd my_game
cargo add bevy

Then you write your game as Rust code and cargo run it. The engine ships as a crate, not a downloadable editor you install.

There is an official editor in the works (bevy_editor_prototypes), but it's early and very much a work in progress. No release, no installer, and no date I'd trust to quote. For now the workflow is code plus Cargo.

Replies: 2 comments

Comment options

You must be logged in to vote
0 replies
Answer selected by akinje
Comment options

You must be logged in to vote
0 replies
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
3 participants