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Move EntityCursor out of bevy_feathers #25250
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A-PickingPointing at and selecting objects of all sortsPointing at and selecting objects of all sortsA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with BevyM-Migration-GuideA breaking change to Bevy's public API that needs to be noted in a migration guideA breaking change to Bevy's public API that needs to be noted in a migration guideS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelled
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A-PickingPointing at and selecting objects of all sortsPointing at and selecting objects of all sortsA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with BevyM-Migration-GuideA breaking change to Bevy's public API that needs to be noted in a migration guideA breaking change to Bevy's public API that needs to be noted in a migration guideS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelled
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What problem does this solve or what need does it fill?
The
EntityCursorcomponent has proven its usefulness, but right now it's only usable by feathers since that's where it lives. But the implementation is not at all feathers-specific, and could go in another crate.What solution would you like?
Probably the best place to put it would be in
bevy_picking.@kfc35