fix: reconciliation of global entities position after the scene has concluded - #8828
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Windows and Mac build successful in Unity Cloud! You can find a link to the downloadable artifact below. |
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PR #8828, run #26166189282 Builds: Windows change, Windows baseline, macOS change, macOS baseline Framework 13 i7
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DafGreco
approved these changes
May 20, 2026
DafGreco
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✔️ PR reviewed and approved by QA on both platforms following instructions playing both happy and un-happy path
Regressions for this ticket had been performed in order to verify that the normal flow is working as expected:
- [✔️ ] Backpack and wearables in world
- [✔️ ] Emotes in world and in backpack
- [ ✔️] Teleport with map/coordinates/Jump In
- [ ✔️] Chat and multiplayer
- [ ✔️] Profile card
- [ ✔️] Camera
- [✔️ ] Skybox
- [✔️ ] Settings
Evidence :
evidenceavatarshape.mp4
mikhail-dcl
enabled auto-merge (squash)
May 20, 2026 14:36
m3taphysics
approved these changes
May 20, 2026
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Fixes #7315
With the wrong order there was one-frame gap that affected
AvatarShapeHandlerSystem.LoadAvatarShape: