Fix async error reporting and memory type handling in CCLAdaptor and DeviceAdaptor - #266
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Summary of ChangesHello @MC952-arch, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request addresses several critical bug fixes within the Highlights
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Code Review
This pull request introduces several bug fixes. The main fix corrects the signature of flagcxCommGetAsyncError across multiple files, changing an output parameter from pass-by-value to pass-by-pointer. This ensures that the asynchronous error status is correctly propagated to the caller. Additionally, the memory allocation and deallocation logic in several device adaptors has been refactored. While the refactoring is good, I've suggested making the conditional logic more explicit to improve code clarity and robustness against future changes.
| } else { | ||
| if (stream == NULL) { | ||
| DEVCHECK(cudaFree(ptr)); | ||
| } else { | ||
| DEVCHECK(cudaFreeAsync(ptr, stream->base)); | ||
| } | ||
| } else if (type == flagcxMemManaged) { | ||
| DEVCHECK(cudaFree(ptr)); | ||
| } |
There was a problem hiding this comment.
For improved clarity and robustness, it's better to explicitly check for flagcxMemDevice rather than relying on an else block. This makes the code easier to understand and safer if new flagcxMemType_t values are added in the future.
} else if (type == flagcxMemDevice) {
if (stream == NULL) {
DEVCHECK(cudaFree(ptr));
} else {
DEVCHECK(cudaFreeAsync(ptr, stream->base));
}
}| } else { | ||
| if (stream == NULL) { | ||
| DEVCHECK(cudaFree(ptr)); | ||
| } else { | ||
| DEVCHECK(cudaFreeAsync(ptr, stream->base)); | ||
| } | ||
| } else if (type == flagcxMemManaged) { | ||
| DEVCHECK(cudaFree(ptr)); | ||
| } |
There was a problem hiding this comment.
For improved clarity and robustness, it's better to explicitly check for flagcxMemDevice rather than relying on an else block. This makes the code easier to understand and safer if new flagcxMemType_t values are added in the future.
| } else { | |
| if (stream == NULL) { | |
| DEVCHECK(cudaFree(ptr)); | |
| } else { | |
| DEVCHECK(cudaFreeAsync(ptr, stream->base)); | |
| } | |
| } else if (type == flagcxMemManaged) { | |
| DEVCHECK(cudaFree(ptr)); | |
| } | |
| } else if (type == flagcxMemDevice) { | |
| if (stream == NULL) { | |
| DEVCHECK(cudaFree(ptr)); | |
| } else { | |
| DEVCHECK(cudaFreeAsync(ptr, stream->base)); | |
| } | |
| } |
| } else { | ||
| if (stream == NULL) { | ||
| DEVCHECK(mcMalloc(ptr, size)); | ||
| } else { | ||
| DEVCHECK(mcMallocAsync(ptr, size, stream->base)); | ||
| } | ||
| } else if (type == flagcxMemManaged) { | ||
| DEVCHECK(mcMallocManaged(ptr, size, mcMemAttachGlobal)); | ||
| } |
There was a problem hiding this comment.
For improved clarity and robustness, it's better to explicitly check for flagcxMemDevice rather than relying on an else block. This makes the code easier to understand and safer if new flagcxMemType_t values are added in the future.
| } else { | |
| if (stream == NULL) { | |
| DEVCHECK(mcMalloc(ptr, size)); | |
| } else { | |
| DEVCHECK(mcMallocAsync(ptr, size, stream->base)); | |
| } | |
| } else if (type == flagcxMemManaged) { | |
| DEVCHECK(mcMallocManaged(ptr, size, mcMemAttachGlobal)); | |
| } | |
| } else if (type == flagcxMemDevice) { | |
| if (stream == NULL) { | |
| DEVCHECK(mcMalloc(ptr, size)); | |
| } else { | |
| DEVCHECK(mcMallocAsync(ptr, size, stream->base)); | |
| } | |
| } |
| } else { | ||
| if (stream == NULL) { | ||
| DEVCHECK(musaMalloc(ptr, size)); | ||
| } else { | ||
| DEVCHECK(musaMalloc(ptr, size)); | ||
| // MUSA currently does not support async malloc | ||
| // DEVCHECK(musaMallocAsync(ptr, size, stream->base)); | ||
| } | ||
| } else if (type == flagcxMemManaged) { | ||
| DEVCHECK(musaMallocManaged(ptr, size, musaMemAttachGlobal)); | ||
| } |
There was a problem hiding this comment.
For improved clarity and robustness, it's better to explicitly check for flagcxMemDevice rather than relying on an else block. This makes the code easier to understand and safer if new flagcxMemType_t values are added in the future.
| } else { | |
| if (stream == NULL) { | |
| DEVCHECK(musaMalloc(ptr, size)); | |
| } else { | |
| DEVCHECK(musaMalloc(ptr, size)); | |
| // MUSA currently does not support async malloc | |
| // DEVCHECK(musaMallocAsync(ptr, size, stream->base)); | |
| } | |
| } else if (type == flagcxMemManaged) { | |
| DEVCHECK(musaMallocManaged(ptr, size, musaMemAttachGlobal)); | |
| } | |
| } else if (type == flagcxMemDevice) { | |
| if (stream == NULL) { | |
| DEVCHECK(musaMalloc(ptr, size)); | |
| } else { | |
| DEVCHECK(musaMalloc(ptr, size)); | |
| // MUSA currently does not support async malloc | |
| // DEVCHECK(musaMallocAsync(ptr, size, stream->base)); | |
| } | |
| } |
This PR addresses two key issues: