refactor(staker): optimize reward calculation in warmup loop#1268
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aronpark1007 wants to merge 3 commits intomainfrom
Open
refactor(staker): optimize reward calculation in warmup loop#1268aronpark1007 wants to merge 3 commits intomainfrom
aronpark1007 wants to merge 3 commits intomainfrom
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…seIterate calls Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
WalkthroughModified reward calculation logic in Changes
Estimated code review effort🎯 4 (Complex) | ⏱️ ~45 minutes 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✏️ Tip: You can configure your own custom pre-merge checks in the settings. ✨ Finishing Touches📝 Generate docstrings
🧪 Generate unit tests (beta)
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jinoosss
approved these changes
Apr 23, 2026
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Summary
RewardState—make([]int64, n)already zero-initializesCurrentTickresult per warmup iteration instead of querying the same value twiceCalculateRawRewardForPositioncalls per warmupTest Plan
No new tests required. Existing tests cover all changes:
remove redundant zero initialization in RewardState
TestRewardStateOf— confirms slice length is correct after constructioncache CurrentTick per warmup iteration
TestCanonicalWarmup_1— verifies per-tier reward accuracy one block at a timecache raw reward at warmup boundary to reduce ReverseIterate calls
TestCanonicalWarmup_2— AssertEmulatedRewardOf called once after 40 blocks, exercises startRaw carry-forward across all 4 warmup boundaries in a single rewardPerWarmup callTestHistoricalTickDensity_DoesNotChangeRewardCalculation— covers tick crossing combined with warmup accumulatorSummary by CodeRabbit