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Releases: maraakate/qdos

March 5, 2026

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@maraakate maraakate released this 05 Mar 05:12
  • Remove unused ogg_loopcount, ogg_ambient_track, and snd_noextraupdate CVARs.
  • Chunked reads for COM_FOpenFile.
  • Don't suck up 100% CPU waiting for a response from SCR_ModalMessage().
  • Check in_joystick CVAR on startup.
  • Fix IPX not working - Issue #2
  • Fix warpspasm maps not loading in ref_soft.
  • Only use protocol 15/original netquake protocol and buffer size limits when hosting online games.

February 24, 2026

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@maraakate maraakate released this 25 Feb 02:09
  • Move Con_Init() earlier so we can see the IP initialization and some other Com_Printf's that are pretty relevant.
  • Set destcolor and percent to 0 when palette blends are disabled.
  • Update the CVAR engine with some code from Q2DOS and DK with BSD licensing.
  • Fix status bar and gl_clear.
  • Get rid of snd_wavstream.c and switch to dr_flac, dr_mp3 and dr_wav. File load priority for music is WAV, FLAC, MP3, OGG, CD.
  • Fix uninit'd variable in gl_vidnt.c when used with -window.
  • Don't pause the game when the console is pulled down. Fixes impulse 9, etc. not working when typed from console.
  • Don't keep the sky and water warp scrolling when paused in GL (TODO: software).
  • Add sv_autosave to extended options.
  • Don't show AM/PM when Military time option is set for show_time CVAR.
  • Save off cl_unbindall_protection CVAR value and set it back after quakerc_init.

February 22, 2026

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@maraakate maraakate released this 22 Feb 21:44
  • Switched to Quake 2 memory management system. This means you no longer have to goof with -zone or -mem parameters anymore.
  • Added auto save feature. Generates an auto.sav file. Can be disabled with sv_autosave CVAR.
  • Better cmdlist function backported from Daikatana 1.3.
  • Max OpenGL texture size is set correctly if you have a V4/V5/VSA-100 (or any card) instead of defaulting to 256x256.
  • Fixed bugs that prevented latest QDQ demos failing to load.
  • snd_restart and friends work properly now.
  • Fixed WARPC.BSP from WarpSpasm not loading in OpenGL.
  • Fixed crash if you repeatedly slam keys during startup in Windows.
  • Fixed a lot of potential bugs found by PVS Studio.
  • Fixed some weirdness with phantom box showing in QDOS New Multiplayer Game menu.
  • Removed stack overflow check in ref_soft since we already boomed it significantly for the OpenGL port anyways.
  • Converted a lot of string functions such as strcpy, strcat, sprintf to more "safe" versions that were used in Q2 and other projects.

THIS IS A BETA RELEASE - THINGS HAVE BEEN TESTED AND APPEAR FINE. IF YOU FIND A REGRESSION PLEASE OPEN A TICKET ON THE ISSUE TRACKER

February 11, 2026

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@maraakate maraakate released this 11 Feb 14:08
2026-02-11

Update libcurl from q2dos