February 22, 2026
- Switched to Quake 2 memory management system. This means you no longer have to goof with -zone or -mem parameters anymore.
- Added auto save feature. Generates an auto.sav file. Can be disabled with sv_autosave CVAR.
- Better cmdlist function backported from Daikatana 1.3.
- Max OpenGL texture size is set correctly if you have a V4/V5/VSA-100 (or any card) instead of defaulting to 256x256.
- Fixed bugs that prevented latest QDQ demos failing to load.
- snd_restart and friends work properly now.
- Fixed WARPC.BSP from WarpSpasm not loading in OpenGL.
- Fixed crash if you repeatedly slam keys during startup in Windows.
- Fixed a lot of potential bugs found by PVS Studio.
- Fixed some weirdness with phantom box showing in QDOS New Multiplayer Game menu.
- Removed stack overflow check in ref_soft since we already boomed it significantly for the OpenGL port anyways.
- Converted a lot of string functions such as strcpy, strcat, sprintf to more "safe" versions that were used in Q2 and other projects.
THIS IS A BETA RELEASE - THINGS HAVE BEEN TESTED AND APPEAR FINE. IF YOU FIND A REGRESSION PLEASE OPEN A TICKET ON THE ISSUE TRACKER