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February 22, 2026

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@maraakate maraakate released this 22 Feb 21:44
  • Switched to Quake 2 memory management system. This means you no longer have to goof with -zone or -mem parameters anymore.
  • Added auto save feature. Generates an auto.sav file. Can be disabled with sv_autosave CVAR.
  • Better cmdlist function backported from Daikatana 1.3.
  • Max OpenGL texture size is set correctly if you have a V4/V5/VSA-100 (or any card) instead of defaulting to 256x256.
  • Fixed bugs that prevented latest QDQ demos failing to load.
  • snd_restart and friends work properly now.
  • Fixed WARPC.BSP from WarpSpasm not loading in OpenGL.
  • Fixed crash if you repeatedly slam keys during startup in Windows.
  • Fixed a lot of potential bugs found by PVS Studio.
  • Fixed some weirdness with phantom box showing in QDOS New Multiplayer Game menu.
  • Removed stack overflow check in ref_soft since we already boomed it significantly for the OpenGL port anyways.
  • Converted a lot of string functions such as strcpy, strcat, sprintf to more "safe" versions that were used in Q2 and other projects.

THIS IS A BETA RELEASE - THINGS HAVE BEEN TESTED AND APPEAR FINE. IF YOU FIND A REGRESSION PLEASE OPEN A TICKET ON THE ISSUE TRACKER