Invert deaths_per_min benchmark percentile - #2978
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howardchung
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Aug 21, 2026
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Follow-up to #2970: deaths_per_min is the one benchmark where a lower value is better, but its percentile is computed like the others (share of players at or below your value), so right now a 12-death game shows as ~67th percentile and gets colored as great on the match page, while a deathless one shows ~2% in red. This computes it as the share of players with a higher value instead.
You can see it on any current match, e.g. 8754463676: the deathless player is the red 0.91% in the DPM column.