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Invert deaths_per_min benchmark percentile - #2978

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howardchung merged 1 commit into
odota:masterfrom
geracosta:deaths-benchmark-pct
Aug 21, 2026
Merged

Invert deaths_per_min benchmark percentile#2978
howardchung merged 1 commit into
odota:masterfrom
geracosta:deaths-benchmark-pct

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Follow-up to #2970: deaths_per_min is the one benchmark where a lower value is better, but its percentile is computed like the others (share of players at or below your value), so right now a 12-death game shows as ~67th percentile and gets colored as great on the match page, while a deathless one shows ~2% in red. This computes it as the share of players with a higher value instead.

You can see it on any current match, e.g. 8754463676: the deathless player is the red 0.91% in the DPM column.

benchmarks tab

@howardchung
howardchung merged commit ec7c04f into odota:master Aug 21, 2026
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@geracosta
geracosta deleted the deaths-benchmark-pct branch August 21, 2026 19:27
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2 participants