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Pull requests: tumourlove/monolith
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feat(blueprint): make User Defined Structs editable after creation
#138
opened Aug 12, 2026 by
Alexbeav
Contributor
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feat(project): add asset_class filter to project search
#137
opened Aug 12, 2026 by
Alexbeav
Contributor
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Add missing includes for non-unity / no-PCH builds
#136
opened Aug 11, 2026 by
itismyfield
Contributor
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feat(editor): capture_pie_movement_clip include_ui — composited game+UI frames
#135
opened Aug 10, 2026 by
whalemenace
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fix(index): editor-exit deadlock — stop-aware waits on every game-thread dispatch
#134
opened Aug 10, 2026 by
whalemenace
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fix(editor): create_empty_map reports current_world and gains an opt-in open param
#133
opened Aug 10, 2026 by
whalemenace
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feat(localization): add StringTable discovery and validation
#131
opened Aug 4, 2026 by
kunkunGames
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feat(input): add read-only Enhanced Input asset inspection
#130
opened Aug 4, 2026 by
kunkunGames
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feat(chooser): add bounded table readback and validation
#129
opened Aug 4, 2026 by
kunkunGames
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fix(proxy): fail when native proxy publication fails
#128
opened Aug 4, 2026 by
kunkunGames
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fix(audio): make runtime module self-contained for packaged targets
#126
opened Aug 4, 2026 by
kunkunGames
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fix(editor): prevent PIE compile-error modal deadlocks
#124
opened Aug 3, 2026 by
Hvizeu
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6 tasks done
fix(index): harden indexing against memory pressure and crashing assets
#123
opened Aug 3, 2026 by
Hvizeu
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6 tasks done
fix(updater): accept only Monolith binary release assets
#104
opened Jul 24, 2026 by
kunkunGames
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