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Known Bugs
LevFendi edited this page Feb 16, 2026
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In early May 2024 we transitioned to using the Github Issues system for the more effective tracking of bugs and improvement ideas. You can explore the issues list here.
These bugs used to be around for a while but we are happy to have fixed them.
- Fixed in version 0.4.8: The scanner tool does not update forests correctly after cutting trees.
- Fixed in version 0.4.9: Extending a rail after building a train stop or rail signal does not work with the appending tool. In most cases, manually placing a rail at these spots works and we in version 0.4.8 we have set up the error message to indicate when this should be allowed.
- Fixed in version 0.6.0: Nudged buildings can overlap with each other in unintended ways.
- Fixed in version 0.14.0: Sometimes due to saving or other reasons, the mod's drawn icons for it will not disappear. Partial fix: You can press CONTROL + ALT + R to clear all currently rendered mod visuals.
- Planet Nauvis
- Natural Resources
- Mining
- Furnaces
- Chests
- Inserters
- Transport Belt Basics
- Fluid Handling Basics
- Steam Power and Electric Grids
- Electric Poles and Grids
- Early Game Combat
- Pollution
- Enemies
- Labs and Technologies
- Assembling Machines
- Transport Belt Systems
- Paved Paths
- Blueprints and Planners
- Walls and Turrets
- Radars and Charting
- Cars and Tanks
- Trains
- Fluid Handling Systems
- Oil Logistics and Basic Processing
- Solar Power and Accumulators
- Modules
- Circuit Networks
- Armor Equipment and Guns
- Combat Robots